Campaign Specifics

Special Rules

Houseruled Classes

  • All Classes
  • Ardent
  • Artificer
    • Add Engineering to the list of your class skills.
    • At 1^st^ level you may take Engineering as your bonus skill instead of Arcana.
  • Assassin
    • Increase damage from Assassin’s Shroud to 1d8/1d8+4/1d8+8 at heroic/paragon/epic tiers.
  • Barbarian
    • You get Endurance skill for free.
  • Bard
  • Battlemind
  • Fighter
    • You get Endurance skill for free.
    • Add Engineering to the list of your class skills.
  • Psion
  • Ranger
  • Rogue
    • Gain proficiency with all simple and military firearms.
    • Any power that can be used with a crossbow can also be used with a one-handed firearm.
    • Sharpshooter Talent bonus applies to one-handed firearms in addition to crossbows and slings.
    • Add Engineering to the list of your class skills.
  • Runepriest
  • Paladin
    • Divine Challenge and Divine Sanction is based off Wisdom instead of Charisma.
  • Warlock
  • Warlord

Houseruled Feats

  • Astral Fire
    • Remove all prerequisites.
  • Burning Blizzard
    • Remove all prerequisites.
  • Dark Fury
    • Remove all prerequisites.
  • Raging Storm
    • Remove all prerequisites.
  • Talena Weapon Training [EPG]
    • Change Prerequisite to: Halfling or Vanrae.
  • Brutal Shroud
    • Change bonus to Brutal 2.

Races

Classes

Equipment

Skills

Racial Ability Adjustments

Race 1^st^ Bonus 2^nd^ Bonus
Bugbear +2 Str +2 Con or Dex
Changeling +2 Cha +2 Dex or Int
Deva +2 Wis +2 Int or Cha
Dragonborn +2 Cha +2 Str or Con
Dwarf +2 Con +2 Wis or Int
Eladrin +2 Int +2 Dex or Cha
Elf +2 Dex +2 Wis or Str
Forsaken (Drow) +2 Cha +2 Str or Dex
Genasi +2 Int +2 Str or Con
Githzerai +2 Wis +2 Dex or Int
Gnome +2 Cha +2 Dex or Int
Goblin +2 Dex +2 Wis or Cha
Goliath +2 Str +2 Con or Wis
Half-elf +2 Cha +2 Str or Con
Half-orc +2 Str +2 Dex or Wis
Halfling +2 Dex +2 Wis or Cha
Hobgoblin +2 Con +2 Dex or Cha
Human +2 Any -
Kalashtar +2 Wis +2 Dex or Cha
Kenku +2 Dex +2 Cha or Int
Minotaur +2 Str +2 Con or Wis
Morketten +2 Con +2 Int or Dex
Revenant +2 Con +2 Dex or Wis
Shadar-Kai +2 Dex +2 Con or Int
Shardmind +2 Int +2 Wis or Cha
Shifter/Longtooth +2 Wis +2 Str or Con
Shifter/Razorclaw +2 Wis +2 Dex or Cha
Tiefling +2 Int +2 Con or Cha
Vanra +2 Con +2 Dex or Str
Warforged +2 Con +2 Str or Int
Wilden +2 Wis +2 Con or Dex

New Feats

Heroic feats

  • Bladebearer’s Legacy
  • Prerequisite: Hobgoblin
  • Benefit: You gain proficiency with all heavy blades. Additionally, you gain a +2 feat bonus to damage rolls with these weapons. This bonus increases to +3 at 11th level and +4 at 21st level.
  • Bracing Barrage
  • Prerequisites: Proficient with Firearms, small size.
  • Benefit: All two-handed firearms gain small property. In addition you gain +1 bonus to AC and Reflex against Opportunity Attacks provoked by making ranged and area attacks
  • Bugbear Skullcrusher Prowess
  • Prerequisite: Bugbear
  • Benefit: You gain proficiency with all maces. When you wield a mace, its weapon damage die increases as if it were one size larger. A club increases to 1d8; a mace increases to 1d10; a greatclub increases to 1d10; a morningstar increases to 1d12. Additionally, you gain a +2 feat bonus to damage rolls with these weapons. This bonus increases to +3 at 11th level and +4 at 21st level.
  • City Goblin Wisdom
  • Prerequisite: Goblin
  • Benefit: You are trained in Streetwise. Whenever you make a Streetwise check, you roll twice and use either result.
  • Crushing Ruffian
  • Prerequisite: Str 13, Con 13, Bugbear, rogue, Ruthless Ruffian class feature
  • Benefit: You can use any rogue power that requires a light blade while wielding any mace. You reduce Sneak Attack damage by one die when wielding any mace other than a regular club or a regular mace.
  • Darting Movements
  • Prerequisite: Vanrae
  • Benefit: When you use your Burst of Speed racial power, it’s benefit lasts until the end of your next turn.
  • Deadly Claws
  • Prerequisite: Vanrae
  • Benefit: The proficiency bonus with you claws increases to +3, damage increases to 1d8, and they count as Light Blades with off-hand property. You are considered to have a weapon in each hand.
  • Deadly Salvo
  • Prerequisites: Proficient with Firearms.
  • Benefit: When you use a firearm with a Ammo property greater than 1, you may fire additional shots as part a Basic or At-Will attack. If you do you gain +1 to hit and damage for each additional shot you fire as part of the attack.
  • Defensive Goblin Tactics
  • Prerequisite: Goblin
  • Benefit: When you use your goblin tactics racial power, you gain a +1 bonus to AC and Reflex defense until the end of your next turn.
  • Dragoon Defense [Multiclass]
  • Prerequisite: Dragoon Training, trained in Endurance or Con 13.
  • Benefit: You gain training with plate armor.
  • Dragoon Training [Multiclass]
  • Prerequisites: Str 13, trained in Athletics
  • Benefit: When you make an Athletics check to jump, roll twice and use either result. You gain proficiency with all spears, and a +2 feat bonus to damage rolls with all spears.
  • Special: This feat allows you to take Dragoon power swap feats.
  • Draxusz Flayer
  • Prerequisite: Bugbear
  • Benefit: When you wield a sickle, its weapon damage die increases to 1d8, and it becomes a high crit weapon.
  • Ephemeral Form
  • Prerequisite: Morketten
  • Benefit: You gain a +2 bonus to escape grab and +1 bonus to saving throws against effects that immobilize or restrain.
  • Face Shot [Multiclass, Firearm]
  • Prerequisites: Proficient with firearms, Gun Block.
  • Benefit: When using a one-handed firearm you may make melee attacks with it as if it was a melee weapon.
  • Special: Rogues may use a one-handed forearm with any power that requires the use of a light blade.
  • Fleeting Shadow
  • Prerequisite: Morketten
  • Benefit: When you spend an action point you become invisible to all creatures further away from you than 3 squares.
  • Gun Block [Multiclass, Firearm]
  • Prerequisites: Proficient with Firearms.
  • Benefit: When you have a one-handed firearm in each hand you do not provoke Opportunity Attacks when using one-handed firearms in melee.
  • Goblin Weapon Training
  • Prerequisite: Bugbear, Goblin or Hobgoblin
  • Benefit: You gain proficiency with all military flails, as well as the triple-headed flail and the spiked chain. Additionally, you gain a +2 feat bonus to damage rolls with these weapons. This bonus increases to +3 at 11th level and +4 at 21st level.
  • Greater Viciousness
  • Prerequisite: Bugbear
  • Benefit: The first time you score a critical hit during an encounter, you get a +2 bonus to the additional damage with the attack. This increases to +4 at 11th level, and +6 at 21st level.
  • Gun Mage Acolyte [Multiclass, Firearm]
  • Prerequisites: Proficient with Firearms, Gun Mage Training, any divine class.
  • Benefit: Once per encounter you can add Radiant keyword to a single divine prayer cast through your firearm.
  • Gun Mage Apprentice [Multiclass, Firearm]
  • Prerequisites: Proficient with Firearms, Gun Mage Training, any arcane class.
  • Benefit: Once per encounter you can add proficiency bonus to a single arcane spell attack roll cast through your firearm.
  • Gun Mage Training [Multiclass, Firearm]
  • Prerequisites: Proficient with Firearms.
  • Benefit: You gain proficiency with a single firearm. You can use a firearm as an implement for your powers.
  • Special: Chose a power source. You can use this feat only with powers from the chosen power source.
  • Gunblade Adept [Multiclass]
  • Prerequisites: Str 13 and Dex 13
  • Benefit: You gain proficiency with the gunblade and a bladed musket. When you make a ranged attack with the secondary end of the weapon, you do not provoke opportunity attacks. In addition, when you score a critical hit with the blade end of the weapon, you can make a ranged basic attack against the same target with the secondary end of the weapon as a free action.
  • Special: This feat allows you to take Gunblade Adept power swap feats.
  • Hobgoblin Tactics
  • Prerequisite: Hobgoblin
  • Benefit: Whenever you are adjacent to an ally, you gain a +1 bonus to AC and Reflex defense.
  • Improved Hobgoblin Resilience
  • Prerequisite: Hobgoblin
  • Benefit: When you use your hobgoblin resilience racial power, you gain a +2 feat bonus to the saving throw.
  • Marksman
  • Prerequisites: Rogue, Sharpshooter Talent.
  • Benefit: You gain proficiency with simple and military two-handed firearms. In addition you can use all firearms with any power that can be used with a crossbow.
  • Multiclass Power-swap [Multiclass]
  • Prerequisites: Any class-specific multiclass feat.
  • Benefits: You gain the following benefits:
    • At third level and higher you may swap one encounter attack power you know for one encounter attack power of the same level or lower from the class you multiclassed into.
    • At eighth level and higher you may swap one utility power you know for one utility power of the same level or lower from the class you multiclassed into.
    • At tenth level and higher you may swap one daily attack power you know for one daily attack power of the same level or lower from the class you multiclassed into.
  • Special: This replaces the standard power-swap feats, further described in the Multiclassing section.
  • Predator’s Instincts
  • Prerequisite: Bugbear
  • Benefit: Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +5 feat bonus to your passive Perception.
  • Predator’s Superiority
  • Prerequisite: Bugbear, fighter, Combat Superiority class feature
  • Benefit: Whenever you hit a creature with an opportunity attack granted by Combat Superiority, the target grants Combat Advantage until the end of your next turn.
  • Restored Resilience
  • Prerequisite: Hobgoblin
  • Benefit: When you use your second wind and have already used your hobgoblin resilience racial power in the encounter, you regain the use of hobgoblin resilience.
  • Ruthless Predator
  • Prerequisite: Bugbear
  • Benefit: The extra damage dice from your predatory eye racial power increase from d6s to d8s.
  • Safety in Numbers
  • Prerequisite: Goblin
  • Benefit: When you use a Second Wind or Total Defense action, you gain an additional bonus to all defenses equal to the number of allies adjacent to you.
  • Silent Step
  • Prerequisite: Goblin
  • Benefit: You are trained in Stealth. Whenever you make a Stealth check and have concealment or total concealment from all enemies, you roll twice and use either result.
  • Slinking Stealth
  • Prerequisite: Goblin
  • Benefit: When you are hidden, you can remain hidden using cover granted by another creature.
  • Wordbearer’s Legacy
  • Prerequisite: Hobgoblin
  • Benefit: When you use a healing power to restore hit points to an ally, you gain a +2 feat bonus to the number of hit points restored. This bonus increases to +4 at 11th level and +6 at 21st level.

Paragon feats

  • Armor Piercing Shots
  • Prerequisites: 11th level.
  • Benefit: Attacks with Firearms target AC or Ref, whichever is lower. This benefit does not apply to attacks against Fort and Will.
  • Blinding Shadows
  • Prerequisite: Morketten, 11th level.
  • Benefit: When you score a critical hit your target is blinded until the end of his next turn.
  • Cunning Goblin Tactics
  • Prerequisite: 11th level, Goblin
  • Benefit: When you use your goblin tactics racial power, you gain a +1 bonus to attack rolls against the triggering target until the end of your next turn.
  • Deadly Shots
  • Prerequisites: 11th level.
  • Benefit: All Firearms you use gain Brutal 1 property. This applies to ranged attacks only.
  • Dragoon Agility [Multiclass]
  • Prerequisite: Dragoon Training, 11th level.
  • Benefit: When you make a saving throw to avoid harmful terrain you may roll twice and use either result. You gain a +2 bonus to all skill checks related to movement on vehicles. Damage bonus granted by Dragoon Training increases to +3.
  • Goblin Cowardice
  • Prerequisite: 11th level, Goblin
  • Benefit: When you use your goblin tactics racial power and shift into a square that is not adjacent to any other creature, you are no longer marked by any enemy.
  • Patient Predator
  • Prerequisite: 11th level, Bugbear
  • Benefit: If you miss the attack you make with your predatory eye racial power, you regain the use of predatory eye.
  • Ready Assault
  • Prerequisite: 11th level, Hobgoblin
  • Benefit: When you roll initiative, you gain a +5 bonus to damage rolls until the end of your next turn.
  • Sensitive Nose
  • Prerequisite: 11th level, Bugbear
  • Benefit: Whenever you make an active Perception check to locate a creature, you roll twice and use either result.
  • Silent Stalker
  • Prerequisite: 11th level, Vanrae, Ranger or Rogue or Avenger
  • Benefit: Whenever you make a Perception or Stealth check you may roll twice and use either result. In addition you gain +4 feat bonus to Initiative.
  • Trail of Blood
  • Prerequisite: 11th level, Vanrae
  • Benefit: Your claws gain high crit and brutal 1 properties.
  • Unwavering Resilience
  • Prerequisite: 11th level, Hobgoblin
  • Benefit: The first time you are reduced to 0 hit points during an encounter, you can use your hobgoblin resilience racial power to make a death saving throw, with a +5 feat bonus on the roll.
  • Vicious Takedown
  • Prerequisite: 11th level, Bugbear
  • Benefit: The first time you score a critical hit during an encounter, you knock the target prone.

Epic Feats

  • Desperate Predator
  • Prerequisite: 21st level, Bugbear
  • Benefit: When you first become bloodied in an encounter, you regain the use of the predatory eye racial power if you have used it during the encounter.
  • Evasive Goblin Tactics
  • Prerequisite: 21st level, Goblin
  • Benefit: You can use your goblin tactics racial power when you are missed by any attack.
  • Gun Mastery
  • Prerequisites: 21st level, proficient with Firearms.
  • Benefit: When you make an attack with a firearm, you can score a critical hit on a natural roll of 19 or 20.
  • Perpetual Resilience
  • Prerequisite: 21st level, Hobgoblin
  • Benefit: Your hobgoblin resilience racial power becomes an at-will power.
  • Vicious Wound
  • Prerequisite: 21st level, Bugbear
  • Benefit: The first time you score a critical hit during an encounter, you can choose to reduce the amount of additional damage you deal with Vicious Killer. If you reduce the additional damage by 5, the additional damage becomes ongoing damage (save ends). If you reduce the additional damage by 10, the additional damage becomes ongoing damage (save ends), and the target takes a -5 penalty on saving throws against this effect.

Campaign Specifics

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